
Glass Egg doesn't just build race game tracks, but strong track records. From our early success in the development of 2D edutainment titles such as Jump Start First Grade and Richard Scarry's Best Math Program Ever, we have, over the years, continually improved our skills and evolved our business to keep up with the demands of 3D real time game play. Production in Vietnam began in 1995 on a small scale, starting with simple 2D background art and animation; and by 1997 our team was responsible for 100 percent of a given game's production, including the game coding and programming.
To date Glass Egg has worked with many of the leading companies in the game industry across four continents: North America, Europe, Australia, and Asia.
Examples of our work include:
Microsoft
Forza Motorsports I, II & III (cars & tracks)
Train Simulator (vehicles & objects)
Flight Sims add-ons (vehicles & objects)
Foundation 9 (Pipeworks)
Night at the Museum 2 (full levels)
Electronic Arts
Battlefield 2: Modern Combat (environment /objects)
Activision (Bizarre Creations)
The Club (environment /objects)
Project Gotham (objects)
Codemasters
Race Driver 2 "Catalunya" track modeling
Race Driver 3 (cars)
DIRT (cars/tracks)
DIRT 2
GRID (cars)
Sega
Sega Rally (cars)
Kuju
Microsoft Train Simulator 1 (vehicles/objects)
Microsoft Train Simulator 2 (vehicles/objects)
US, UK & German Assets (vehicles/objects)
Midway
LA Rush (cars)
Infogrames/Atari
Car enhancement from Dreamcast to PS2
24 Hours Le Mans (cars)
Stuntman (cars)
Le Mans (Sebring track)
Apex/RX (cars)
Grand Prix Racing (tracks: Europe & Hungary)
Mattel
Motorcycle for Kids
Planet Hotwheels (PC game development)
