
Building off of our early success in the development of 2D edutainment titles such as Jump Start First Grade and Richard Scarry's Best Math Program Ever, we have over the years continually improved our skills and evolved our business to keep up with the demands of 3D real time game play. Production in Vietnam began in 1995 on a small scale, starting with simple 2D background art and animation; by 1997 our team was responsible for 100% of production, including the game coding/programming.
To date Glass Egg has worked with many of the leading companies in the game industry in 4 continents: North America, Europe, Australia, and Asia. Examples of our work include:
Microsoft :
Forza Motor Sports I & II & III (cars & tracks)
Train Simulator (vehicles & objects)
Flight Sims Addons (vehicles & objects)
Foundation 9 (Pipeworks) :
Night at the Museum 2 (full levels)
Electronic Arts :
Battlefield 2: Modern Combat (Environment - Objects)
Activision (Bizarre Creations) :
The Club (Environment - Objects)
Project Gotham (Objects)
Codemasters :
Race Driver 2 Track modeling "Catalunya"
Race Driver 3 (Cars)
DIRT (Cars & Tracks)
DIRT 2
GRID (Cars)
Sega :
Sega Rally (Cars)
Kuju :
Microsoft Train Simulator 1 (Vehicles - Objects)
Microsoft Train Simulator 2 (Vehicles - Objects)
US, UK & German Assets (Vehicles - Objects)
Midway :
LA Rush (Cars)
Infogrames/Atari :
Cars enhancement from Dreamcast to PS2
24 Hours Le Mans (Cars)
Stuntman (Cars)
LeMans (Track Sebring)
Apex/RX (Cars)
Grand Prix Racing (Tracks: Europe & Hungary)
Mattel :
Motorcycle for Kids
Planet Hotwheels (PC game development)
